超必杀技
Generates a ball of Psycho Power, then sends it flying straight ahead with a punch. This multi-hitting attack can be useful in combos.
Evaluation
SA2 Psycho Cannon (214214P) is Ed's Level 2 Super Art — a powerful projectile that travels across the screen. It starts up at 8 frames, making it one of the fastest supers in his kit. The projectile deals significant damage and can be used as a combo ender or as a punish against zoning characters. Use it when SA3 is unavailable and you need a reliable damage source.
How to Use
- Fast punish: At 8 frames, SA2 can punish moves that SA3 might be too slow to catch — for example, landing after a cross-up when the startup window is tight.
- Combo ender: Cancel from any hit-confirmed normal or special into SA2 for strong damage when SA3 is not ready.
- Anti-zoning: The projectile nature of SA2 can beat or trade favorably with slow opponent projectiles. Use it on reaction when you see a slow fireball startup.

